Projektwahl

Bitte folgendes Survey innerhalb von 5 Tagen nach der 1. EH ausfüllen! Ansonsten kann eine Teilnahme an der VU nicht garantiert werden!

Projektthemen


Chinese in the bar

Problem/Challenge:
With the proliferation of modern computers and smartphones, the possibilities of to learn foreign languages has drastically changed. Nowadays, many different Apps exist that help you to learn a new language Often, a classical approach of language learning is taken while others Apps take a route to enrich the learning experience with social, fun, and gamification concepts. Such aspects are not only known to have a positive impact on the learning process, but also simply make it more fun and enjoyable. The design space of how to combine social, fun, and gamification concepts with learning application is huge though, and still needs room for exploring novel (and maybe even crazy) ideas. One such idea would be to have a dedicated app for people to learn Chinese while they are sitting with their friends in bar. Offline (at home, on the go) and online components (in the bar) could be combined with a gamified approach to foster learning progress.

Objectives:
Contact Person:
Michael Sedlmair

My uncertain bus ride

Problem/Challenge:
Current public transport applications like Quando give you exact times of when the next bus/tram/subway will leave, on how long it will take to transfer when connecting to another bustram/subway, and on how long your trip will take. In reality, this information, however, is prone to uncertainty. For instance, your bus might already have left earlier and you hence missed it. Or you needed to wait for 5 minutes and think you could have taken an alternative route.

Objectives:
Contact Person:
Michael Sedlmair

Snow Profiles (with BFW)

Snow profiles are important in order to assess the stability of the snow cover. They help different people, like Skitour guides or people responsible for the safety of ski areas or roads, to make decisions on the safety of particular ski slopes or roads. There are a number of apps and websites that allow people to enter snow profiles. E.g. EAWS SnoProfiler is a web page that allows the entering of snow profiles at the end of a day. The main goal of this app is the development of a smartphone app that allows people to enter a snow profile right there in the field without having the delay of waiting to be near a computer. To ease the entering of a profile the app should work mostly via voice and should store the profile locally if there is no internet service available.

Potential users:
Particular (sub)tasks to be accomplished:
Contact Person:
Torsten Möller

Silver Surfer (with Erste Bank)

Problem/Challenge:
Many bank apps are geared towards young customers (e.g. Erste Bank’s online banking platform George is has gained attention for its novel UI and has been a big boom between GenY and GenZ customers). At the same time, senior users (60+) could not enjoy the same user experience given a different set of personal preferences, culture, etc.

Objectives:
Based on the results of the previous analysis, design the potential UI of the dashboard of a “Senior” version of George. The dashboard should be designed in a way that gears towards the preferences of the segmentation of 60+ years old user, and it should be guided by the results of the previous data mining exercise.

Contact Person:
Torsten Möller

P2P Lending (with Erste Bank)

Problem/Challenge:
Despite progress in the banking and financial industry, getting a loan can sometimes still be a cumbersome process. In this regard P2P Lending has gained a lot of traction, as an alternative way of collecting needed funds. The goal is to develop an online marketplace, facilitated by a bank, where potential lenders and borrowers meet.

Objectives:
Contact Person:
Torsten Möller

Navigationshilfe für Blinde

Problemstellung:
Menschen mit einer Sehbehinderung finden sich gut in ihrer gewohnten Umgebung zurecht. Dabei haben sie einige Hilfen (z.B., Blindenstock), die ihnen helfen können sich sicher sowie selbständig zu orientieren. Verlassen sie jedoch ihre gewohnte Umgebung, ist es für sie schwieriger sich orientieren zu können. Um einen Eindruck von der neuen Umgebung zu bekommen,kann eine App hilfreich sein, die sie unterstützt das gewünschte Ziel sicher zu erreichen.

Ziele:
Kontaktperson:
Simone Kriglstein

Mobiles Tagebuch

Problembeschreibung:
Mobile Apps zur Erstellung von Tagebüchern bieten ein weites Spektrum um seine persönlich Daten analysieren zu können. Zum Beispiel, Analyse des sportlichen Erfolgs, Schlafrhythmus , Bewegungen, Verknüpfungen von Fotos mit Erinnerung oder mit dem Ort, wo das Foto gemacht wurde. Dabei können solche Tagebücher mit Strategien, wie z.B. Gamification zur Motivationssteigerung, kombiniert werden.

Ziele:
Kontaktperson:
Simone Kriglstein

Mobiler Reiseführer

Problembeschreibung:
Die Anfrage an privaten Reiseführungen wuchs in den letzten Jahren. Statt in großen Gruppen von einer Sehenswürdigkeit zur nächsten zu hetzen, wünschen sie immer mehr Touristen eine private Führung, die ihnen erlaubt in Ruhe und in der Zeit, die sie selbst bestimmen, sich die Sehenswürdigkeiten anzuschauen. Dabei können mobile virtuelle Reiseführer hilfreich sein. Speziell Location-Based Technologien sowie Augmented Reality können dabei neuartige innovative Lösungen ermöglichen.

Ziele:
Kontaktperson:
Simone Kriglstein

Gesünder Leben

Problembeschreibung:
Die Förderung des persönlichen Wohlbefindens durch ein gesünderes Leben wurde in den letzten Jahren immer wichtiger. Dabei können Apps hilfreich sein, um z.B. die körperliche Fitness durch umfangreiche Trainingsfunktionen zu steigern bzw. dazu eine passende Ernährungsplan inkl. Ernährungstipps anzubieten.

Ziele:
Kontaktperson:
Simone Kriglstein

Wie viel Wasser trinke ich?

Problembeschreibung:
Viele Menschen in der heutigen Zeit trinken zu wenig Wasser, bzw. trinken dehydrierende Getränke (Koffein, Alkohol) und vergessen, dies mit Wasser auszugleichen. Apps können helfen, indem man zu sich genommene Getränke dokumentiert und sich Erinnerungen schicken lässt. Allerdings ergibt sich hier ein potentielles Motivationsproblem, da das Eintragen aller täglichen Getränke schnell mühselig werden kann.

Ziele:
Kontaktperson:
Svenja Schroeder

Device Detector

Problem statement:
The Internet of Things is evading our everyday life and we're surrounded by smart devices. Those devices are internet enabled and can sense or act in the real world, which sometimes raises privacy concerns.

Goals:
Contact Person:
Svenja Schroeder

Internet of Pets / Petivity / Tamagotchify

Problem statement:
What do your pets do at home when you're away? Do they lay on the couch or desperately try to reach the cookie jar from the counter all afternoon? Sometimes people have to leave their pets (e.g. dogs) alone for several hours, for example while they're at work. Certain apps for pet monitoring exist, but they're all focused on certain specific use cases.

In this project you'll develop a cross-device solution for your pet that enables tracking and interaction while you're away. The pet will be wearing a smartwatch, which can interact with an app on your smartphone. The app solution should be able to monitor your pet's activity, but several other scenarios could also be possible. (Maybe your pet wants to automatically call you to hear your voice? When they get near the cookie jar a voice shouts "no!"?)

Goals:
Contact Person:
Svenja Schroeder

The Million Song Dataset

Problembeschreibung:
Nowadays, you can easily have access to online music libraries of millions of songs. Imagine the various situations in which you listen to music. You might be driving or on the bus, you might be working, or you might be washing the dishes. In many situations, your hands and mind are busy with something other than your music device. You wish you could just tell it what type of music you want, because of course it is impossible to know all the songs in this massive library you have access to. Some melancholy blues maybe? Sounds good! What if you wish to quickly create a two hour playlist of jazz and blues, without the hassle of choosing each song. Perhaps as you listen, you want to change that to some happy jazz after a few minutes. Or maybe a song comes up that you really like and want to keep hearing songs like it. You wish all of these needed very little interaction, because those dishes won't get clean by themselves! On the other hand, you might just be sitting back, relaxing, and listening to music. What about that situation? You probably don't mind lots of interaction. The possibilities of situations and suitable interfaces are endless.

Goals: Links and materials:
Contact Person:
Torsten Möller

Data in 2nd Screen application

Problem description:
2nd screen scenarios, i.e., simultaneously using a phone, tablet or laptop while watching TV, are becoming more and more common in the daily lives of thousands of people. Yet, how to design proper, useful, and usable 2nd screen application is still a largely open question. One question that is specifically interesting is how to better leverage, visualize and interact with data in such settings. One the hand, the user could explore additional content on the 2nd Screen device (e.g. additional infos about asian elephants in a documentary). On the other hand, TV stations could gather/poll feedback from their viewers and the collected data can be brought back to them on the 2nd or even the 2st screen (e.g. what is your opinion sort of polls).

Goals:
Contact Person:
Michael Sedlmair

Find me a seat

Problem:
Let's face it: Die Uni hat ein Platzproblem, also wäre eine App hilfreich, welche die freien Plätze anzeigt um unnötige Warte- und Anreisezeiten zu vermeiden. Ein Beispiel sind die Sitze und Tische im ersten/zweiten/dritten Stock der Währingerstraße 29.
Insbesondere für viele Studierende mit etwas längeren Anfahrtswegen ist es äußerst ärgerlich wenn man dann keinen Platz mehr findet.

Ziele:
Kontaktperson:
Michael Sedlmair / Dominic Böhm